Why Do-Notation Exists

Consider three steps that each depend on the previous result:

#![allow(unused)]
fn main() {
fn step_a() -> Effect<i32, Err, ()>   { succeed(1) }
fn step_b(n: i32) -> Effect<i32, Err, ()> { succeed(n * 2) }
fn step_c(n: i32) -> Effect<String, Err, ()> { succeed(n.to_string()) }
}

Written with raw flat_map:

#![allow(unused)]
fn main() {
let program = step_a()
    .flat_map(|a| step_b(a)
        .flat_map(|b| step_c(b)));
}

Two steps: readable. Five steps: a pyramid. Ten steps: indistinguishable from callback hell.

Haskell solved this decades ago with do-notation. Scala's for-comprehensions do the same thing. Rust doesn't have built-in do-notation, so id_effect provides it via a macro.

Do-Notation as a Concept

Do-notation lets you write sequential effectful code that looks like imperative code:

do
  a ← step_a
  b ← step_b(a)
  c ← step_c(b)
  return c

Each means "run this effect and bind its result to this name." If any step fails, the whole computation short-circuits.

Rust can't use the symbol, so id_effect uses ~ (prefix tilde):

#![allow(unused)]
fn main() {
effect! {
    let a = ~ step_a();
    let b = ~ step_b(a);
    let c = ~ step_c(b);
    c
}
}

Same semantics. Rust syntax. Zero nesting.

How the Desugaring Works

The macro transforms each ~ expr into a flat_map:

#![allow(unused)]
fn main() {
// Written:
effect! {
    let a = ~ step_a();
    let b = ~ step_b(a);
    b.to_string()
}

// Roughly expands to:
step_a().flat_map(|a| {
    step_b(a).flat_map(|b| {
        succeed(b.to_string())
    })
})
}

The macro generates exactly the nested flat_map chain you'd write by hand — just without the visual noise.

One Body, One block

One discipline matters: use one effect! block per function. Don't branch between two macro bodies:

#![allow(unused)]
fn main() {
// BAD — two separate effect! blocks for one computation
if flag {
    effect! { let x = ~ a(); x }
} else {
    effect! { let y = ~ b(); y }
}

// GOOD — one block, branching inside
effect! {
    if flag {
        ~ a()
    } else {
        ~ b()
    }
}
}

A single effect! block is a single description. Splitting it into multiple blocks loses the composition guarantee.

Pure Expressions

Not every line inside effect! has to be an effect. Pure Rust expressions work normally:

#![allow(unused)]
fn main() {
effect! {
    let user = ~ fetch_user(id);
    let name = user.name.to_uppercase();  // pure — no ~
    let posts = ~ fetch_posts(user.id);
    (name, posts)
}
}

Only use ~ when the expression has type Effect<_, _, _>. Pure expressions just run inline.